Intel has postponed the release of its first Arc desktop gaming GPUs until the spring.

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Project Endgame, which offers access to Arc GPUs through the cloud, will arrive later this year.

Intel has provided more details on its Arc gaming GPU roadmap, including when consumers can expect to get their hands on them. The GPUs will be available in laptops from Intel’s OEM partners this quarter, presumably alongside 12th-generation Alder Lake CPUs, as previously announced.

Desktop gamers, on the other hand, will have to wait a little longer before they can use Arc GPUs in their systems. According to Intel, those graphics cards will be available in Q2. It was previously stated that those would be available in Q1. Add-in GPUs for workstations will be available in Q3 of this year.

The first-gen Alchemist GPUs will have support for hardware-based ray-tracing, mesh shading, variable rate shading and DirectX 12 Ultimate. Gamers can expect to harness Intel’s AI-driven super sampling tech too.

Intel says its Accelerated Computing Systems and Graphics Group (AXG) expects to ship more than 4 million discrete GPUs this year. Elsewhere, the company has started architecture work on the third generation of Arc GPUs, which are codenamed Celestial. Those will be geared toward the “ultra-enthusiast segment.” The second-gen GPUs, codenamed Battlemage, are also in development.

Meanwhile, at an investor meeting, Intel revealed plans for a service that will enable access to Arc GPUs via the cloud. It says Project Endgame, which will be available later this year, is “an always-accessible, low-latency computing experience,” but it hasn’t shared additional details as yet.